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Hail Solo, dear Reader! The chronicler Andrew D.H. Moore and I have recovered from the release of Children of Solo, Steam and Stars Book 1, sufficiently enough that I might return to this blog to bring you part two of the history and mythology of Solvigant. Today, I want to dive into the details of peripatesis. You may remember from part one that the core of Xys throws off waves of aetherial energy. The Yazerites inadvertently destabilized the moon’s core through repeated travel between Xys and Maxon using aetherial magic. I will write more on aetherial magic in the future, but for now, suffice it to say that aetherial magic relies on the transfer of life energy. Repeated massive transfers can have disastrous consequences such as destabilizing a moon’s orbit. The remnants of the Yazerites on Xys were cut off from Maxon and eventually fell to the Deniverian tribes. The tribes themselves were decimated by the geologic chaos that resulted as a byproduct of destabilization. Pockets of tribesmen eked out scant livings on the edges of the Windlass Sea, subject to the cruel whims of a wild planet. Xys existed this way from the fall of the Yazerites to the end of the Wars of Succession. Arthur Phaeton, the Sojourner known as the Navigator, enlisted the aid of Pallantier, God of Creation, and powerful lacustrine Ankhimian aetherial mages called life weavers. (Remember, this is well before the Solan Emperors outlawed aetherial magic.) Together they created twelve hieropoles, or aetherial anchors. Think of them as lodestones for aether. These hieropoles were installed in locations where the destabilizing waves appeared the least erratic. Hieropoles consist of long metal rods that incorporate the dust of crushed aether gems, driven into the ground in each of the twelve locations. An Acadian bloodstone floats above it. The artifacts have a dual function. First, they function as lightning rods for aether waves. The locations chosen were the calmest, but they still experience disruption. The hieropole mutes a certain amount of this disruption. Second, they act as indicators. When the aetherial poles of the planet begin to shift, the bloodstone changes from blue to green. The Archdeacon of the Temple of the Nine on Xys is responsible for monitoring the hieropoles according to the Xyssian constitution. In practice, that duty is relegated to the Sons and Daughters of Creation who in turn do this through the Order of Custodians. The Order is a joint venture between the creation priests, Xyssian bureaucrats, and the Society of Astrologia, and monitors all the pilgrimage sites, including the hieropoles. There is much that could be said of the importance of the Order of Custodians, but I will save that, dear reader, for a future post. At any given time, there are multiple safe locations. Though the city proceeds through the sites in a divine order set out by Djinnar, the God of Destruction, at the end of the Wars of Succession. Djinnar did not want his twin, Pallantier, God of Creation, to gain power by claiming two moons, Xys and Acadia, and so the pilgrimage compromise was reached to limit Xys’s growth potential. The duration the city remains in each location is determined by signals from the hieropoles, and Xys’s congressional delegates. (The Solan Emperor has no direct say.) In the opening of Children of Solo, for example, Solvigant is in Veria. The next stop along the route is Amar. If Amar is safe, congress could vote to move the city at any time. If Amar’s hieropole is green, then congress must wait. Thus far, the course set by Djinnar has proved dependable, meaning that the city has never had to deviate from the path. In other words, Amar’s hieropole has always been blue when Veria’s begins to turn green. The longest recorded stop was six years in Falu, the shortest four months in Argent. An astute reader may be asking themselves, what is it about aetherial instability that forces whole cities to continually relocate? This is a fair question. Couldn’t a sufficiently motivated populous employ a combination of engineers, laborers, and mages to build a city durable enough to weather the shifting magical winds? The short answer is no, and not just because of Djinnar’s proclamations. Aetherial fluctuations are waves of life itself. Thus, the contain the power both to create and destroy. Those subjected to elevated levels of aether suffer side effects including physical deformity, tumescent growths, organ failure, brain damage, severe birth defects, clunker malfunctions, conjured demons, gate failure, disappearance, insubstantiation, and death. Scholars have written at length about the advantages and disadvantages of the various pilgrimage locales. For a full account I recommend Omar Zaff’s Religious Geography of Xys. I will provide a small summary for you, dear reader, so that you may know Solvigant better.
Hopefully, dear reader, the challenges and adventures of living in a peripatetic city are clearer. The necessity of the pilgrimage route makes for a hard life but provides Solvigant’s citizens with a unique lifestyle and perspective. Their grit and perseverance are the subject of many treatises and polemics on ethics and character. I enjoyed living amongst them, during my time running Drake’s Apothecary on Goldwynd Alley.
1 Comment
6/2/2025 10:29:25 pm
Great post! Very informative and helpful. I’ve shared something similar here — would love your feedback!
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AuthorBalthasar Balefire Archives
September 2025
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